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Cdda life flash before your eyes
Cdda life flash before your eyes












cdda life flash before your eyes

I’m thinking something simpler than Rimworld, just in the similar style.įor example, if you get wounded in an arm, your “arm performance” stat is lowered. What would this look like, a hidden stat attached to actions that decays with wounds? Useful for when an angry NPC is chasing you and you want to hide inside a gunstore or something. They just stand there exchanging blows with the zombies rather than doing what the player would do, which would be to smack the zombie and run. NPCs aren’t that smart when it comes to zombies and melee combat. NPCs with higher skills should offer to handle certain tasks (Hacking, lockpicking, safecracking, etc) for you. The guy following you with actual skill in hacking computers will gladly stand by and watch you fail at hacking a computer. In Cataclysm DDA, your companion NPCs have skills of their own, but can’t do anything requiring a “skill check” for you. In Fallout 2, your party members had skills of their own and could even do things for you (Picking a lock, for example) if their skills were higher than yours. I can already activate and read books from adjacent tiles, so why not throw stuff? I should be able to throw stuff from adjacent tiles. This would probably be too difficult to play with if it gets in without any adjustments, like somehow recovering from special injuries (Maybe with the Regeneration mutation, or first aid kits having a random chance to heal special injuries).

cdda life flash before your eyes

Something would probably have to be done for the sake of gameplay, though. If Cataclysm had something like this (But toned down in some areas, since in LCS you can blast someone’s entire face away or shoot someone’s tongue off, which sounds ridiculous), injuries would have more of a long term effect other than “Massive amounts of pain and having less hit points”. Liberal Crime Squad had a special injury system where teeth could get knocked out, eyes could get destroyed, neck bones and spines could shatter, and lungs, livers, stomachs, kidneys, spleens, etc could get injured. Bullets, knives, and spears causing bleeding would be nice. I can’t even take a bullet to the gut and die a slow, painful death, nor can I do the same to an NPC. It feels weird to get shot or stabbed a bunch of times and not bleed.

Cdda life flash before your eyes full#

Turret filling me full of lead? NPC Bandit placing a rifle bullet between my eyes that I just barely survive with a sliver of health left? Impaled with a knife spear to the chest? I don’t bleed. Muzzle flashes could be reduced or eliminated with suppressors or flash hiders. I suggest having guns briefly illuminate whoever’s shooting (Whether its the player, a NPC bandit, a turret,etc) for a short amount of time (one turn?), but the muzzle flash shouldn’t be light up an entire football field. I fire a gun at night without the muzzle flash briefly illuminating me, but a laser rifle at night gives away my position. It would be nice to tell if this “Kill 100 Zombies” mission came from a NPC named FrozenFoxy or a NPC named Gattsu or someone else without having to talk to every single companion I have.įor some reason, muzzle flashes in CDDA aren’t simulated. I’ve got several missions from each of my NPC companions. Mission Enhancement: Show Questgiver’s Name Having two or more companion NPCs with the same name can get quite confusing. NPCs have random names, but I still occasionally run into (and recruit) several people named TonZa or Alphai or even Dusk Gao. I should be able to rename my companion NPCs or at least give them a nickname.














Cdda life flash before your eyes